Version 1 (modified by jazz, 14 years ago) (diff) |
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CPU : POV-RAY
- Persistence of vision raytracer (3D renderer)
- 由於 Ray Tracing 的 3D 繪圖運算會消耗非常多 CPU 資源,因此我們經常使用 POV-RAY 來作為 CPU-intensive 的 Workload 模擬。
Attachments (1)
- 11-03-30_performance_benchmark.pdf (2.7 MB) - added by jazz 14 years ago.